PoA_PRC8/_module/nss/skeletondeath.nss
Jaysyn904 7dd83ad168 Spell & Ability Upgrade
Reorganized hak files & removed duplicates.  Added @rafhot's PRC spell & ability level scaling expansion.  Further script integration.  Full compile.
2023-08-19 21:08:35 -04:00

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#include "NW_I0_GENERIC"
#include "prc_inc_spells"
void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 15, float fRadius = 3.)
{
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD), lTarget);
object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
do {
int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject);
} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); }
void main()
{
location lSource = GetLocation(OBJECT_SELF);
DelayCommand(0.5, ExplodeAtLocation(lSource, d6(6)));
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
ExecuteScript("sf_xp", OBJECT_SELF);
ExecuteScript("prc_npc_death", OBJECT_SELF);
}