PoA_PRC8/_module/nss/immortaldeath.nss
Jaysyn904 8d97886c3f Changed folder name.
Changed folder name.
2022-10-07 21:08:37 -04:00

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#include "NW_I0_GENERIC"
void main()
{
location lDeath = GetLocation(OBJECT_SELF);
AssignCommand(OBJECT_SELF, SpeakString("Peace, at last, I may have peace."));
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_FNF_FIRESTORM ), lDeath, 10.0f);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_FNF_DISPEL_DISJUNCTION ), lDeath, 10.0f);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_IMP_HARM ), lDeath, 10.0f);
object oKiller = GetLastKiller();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_EVIL,OBJECT_SELF,BODY_NODE_CHEST) , oKiller, 7.0f);
GiveXPToCreature(oKiller, 3000);
GiveGoldToCreature(oKiller, 200000);
object oParty = GetNextFactionMember(oKiller);
ExecuteScript("sf_xp", OBJECT_SELF);
}