22 lines
684 B
Plaintext
22 lines
684 B
Plaintext
void main()
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{
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object speaker = GetPCSpeaker();
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object immortal = GetObjectByTag("immortal2");
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effect eEffect;
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eEffect = EffectConcealment(60);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, OBJECT_SELF);
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eEffect = EffectDamageShield(10, DAMAGE_BONUS_2d6, DAMAGE_TYPE_DIVINE);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, OBJECT_SELF);
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SetPlotFlag( immortal, FALSE);
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ChangeToStandardFaction(immortal, STANDARD_FACTION_HOSTILE);
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AssignCommand(immortal, ChangeToStandardFaction(immortal, STANDARD_FACTION_HOSTILE));
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DelayCommand(1.5, AssignCommand(immortal, ActionAttack(speaker)));
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}
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