8 lines
471 B
Plaintext
8 lines
471 B
Plaintext
void main()
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{
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object tree = GetObjectByTag("leveler");
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AssignCommand(tree, ActionCastSpellAtObject(SPELL_SHADOW_SHIELD, tree, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, FALSE));
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AssignCommand(tree, ActionCastSpellAtObject(SPELL_PREMONITION, tree, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, FALSE));
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AssignCommand(tree, ActionCastSpellAtObject(SPELL_GLOBE_OF_INVULNERABILITY, tree, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, FALSE));}
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