PoA_PRC8/_module/nss/drainingmelody.nss
Jaysyn904 bfbbd2f1ac Major update
Added several new undead models & facelifted overrides for other models.  Added dozens of new undead creatures from Libris Mortis & the monster manuals.  Added CODI Core AI.  Added NESS spawner system.  Added randomized respawning trap system.  Added undead feeding system.  Greatly revamped Catacombs & Halls of the Dead.  Updated nimtools.  Full compile.  Updated release archive.
2024-04-07 01:06:57 -04:00

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void main()
{
//Set and apply AOE object
effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, OBJECT_SELF);
effect eAOE = EffectAreaOfEffect(AOE_MOB_DRAGON_FEAR,"melody1","melody2","melody3");
eAOE = SupernaturalEffect(eAOE);
eAOE = ExtraordinaryEffect(eAOE);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100));
}