PoA_PRC8/_module/nss/moadstop.nss
Jaysyn904 8d97886c3f Changed folder name.
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//::///////////////////////////////////////////////
//:: Default: End of Combat Round
//:: NW_C2_DEFAULT3
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Calls the end of combat script every round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
RemoveEffect(OBJECT_SELF, EffectKnockdown());
int stop = Random(10);
if (stop <= 3){
AssignCommand(OBJECT_SELF, ClearAllActions());
AssignCommand(OBJECT_SELF, ActionCastSpellAtObject(SPELL_TIME_STOP, OBJECT_SELF, METAMAGIC_MAXIMIZE, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
DelayCommand(1.0, AssignCommand(OBJECT_SELF, ActionAttack(GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_IS_ALIVE))));
DelayCommand(3.0, AssignCommand(OBJECT_SELF, ActionAttack(GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF, 1, CREATURE_TYPE_IS_ALIVE))));
DelayCommand(6.0, AssignCommand(OBJECT_SELF, ActionAttack(GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_IS_ALIVE))));
DelayCommand(9.0, AssignCommand(OBJECT_SELF, ActionAttack(GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_IS_ALIVE))));
DelayCommand(12.0, AssignCommand(OBJECT_SELF, ActionAttack(GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_IS_ALIVE))));
DelayCommand(15.0, AssignCommand(OBJECT_SELF, ActionAttack(GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_IS_ALIVE))));
DelayCommand(18.0, AssignCommand(OBJECT_SELF, ActionAttack(GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_IS_ALIVE))));
} else{
DetermineCombatRound();
}
}