Added Amulet of Mighty Fists +1 thru +5. Added Greenbound template. Fixed Evolved & Paragon templates. Updated several area names.
216 lines
6.4 KiB
Plaintext
216 lines
6.4 KiB
Plaintext
#include "nw_inc_gff"
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#include "npc_template_inc"
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#include "prc_inc_spells"
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#include "prc_inc_util"
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#include "prc_inc_json"
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//:: Adds Evolved SLA's to jCreature.
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//::
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json json_AddEvolvedPowers(json jCreature, int nBaseHD, int nCasterLevel, int iEvolution)
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{
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int nAttempts = 0;
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json jSpecAbilityList = GffGetList(jCreature, "SpecAbilityList");
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if (jSpecAbilityList == JsonNull()) jSpecAbilityList = JsonArray();
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while (nAttempts < 20) // safety cap
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{
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nAttempts++;
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int nRandom = d12(1);
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json jSpecAbility = JsonObject();
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switch(nRandom)
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{
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case 1:
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if (nBaseHD < 6) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 18);
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break;
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case 2:
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if (nBaseHD < 5) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 23);
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break;
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case 3:
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if (nBaseHD < 4) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 25);
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break;
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case 4:
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if (nBaseHD < 3) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 26);
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break;
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case 5:
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if (nBaseHD < 3) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 27);
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break;
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case 6:
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if (nBaseHD < 7) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 364);
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break;
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case 7:
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if (nBaseHD < 5) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 67);
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break;
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case 8:
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if (nBaseHD < 4) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 88);
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break;
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case 9:
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if (nBaseHD < 3) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 78);
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break;
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case 10:
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if (nBaseHD < 4) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 82);
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break;
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case 11:
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if (nBaseHD < 2) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 157);
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break;
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case 12:
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if (nBaseHD < 5) continue;
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 566);
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break;
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default:
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jSpecAbility = GffAddWord(jSpecAbility, "Spell", 46); // Doom fallback
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break;
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}
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// If jSpecAbility still empty for some reason, retry
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if (JsonGetType(jSpecAbility) != JSON_TYPE_OBJECT) continue;
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jSpecAbility = GffAddByte(jSpecAbility, "SpellCasterLevel", PRCMax(nCasterLevel, nBaseHD));
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jSpecAbility = GffAddByte(jSpecAbility, "SpellFlags", 1);
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jSpecAbilityList = JsonArrayInsert(jSpecAbilityList, jSpecAbility);
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break;
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}
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return GffAddList(jCreature, "SpecAbilityList", jSpecAbilityList);
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}
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//:: Apply Evolved effects to a non-PC creature
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void ApplyEvolvedEffects(object oCreature, int nBaseHD, int nCasterLevel, int iEvolution)
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{
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//:: Declare major variables
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int bIncorporeal = GetIsIncorporeal(oCreature);
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effect eVolved;
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//:: Boost caster & SLA level
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SetLocalInt(oCreature, PRC_CASTERLEVEL_ADJUSTMENT, PRCMax(nCasterLevel, nBaseHD));
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//:: AC Bonuses: +1 natural or +1 deflection if Incorporal
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if(bIncorporeal)
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{
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eVolved = EffectACIncrease(1+iEvolution, AC_DEFLECTION_BONUS);
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}
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else
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{
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eVolved = EffectACIncrease(1+iEvolution, AC_NATURAL_BONUS);
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}
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//:: Fast Healing 3
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eVolved = EffectLinkEffects(eVolved, EffectRegenerate(3, 6.0f));
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//:: Make *really* permanent
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eVolved = UnyieldingEffect(eVolved);
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//:: Apply everything
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVolved, oCreature);
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}
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void main()
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{
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//:: Declare major variables
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object oBaseCreature = OBJECT_SELF;
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object oNewCreature;
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GetObjectUUID(oBaseCreature);
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int bIncorporeal = GetIsIncorporeal(oBaseCreature);
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int iBaseRace = MyPRCGetRacialType(oBaseCreature);
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int nCasterLevel = PRCGetCasterLevel(oBaseCreature);
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int iEvolution = 1;
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int iOldEvolution = GetLocalInt(oBaseCreature, "UNDEAD_EVOLUTION");
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//:: Creatures & NPCs only
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if ((GetObjectType(oBaseCreature) != OBJECT_TYPE_CREATURE) || (GetIsPC(oBaseCreature) == TRUE))
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{
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DoDebug("Not a creature");
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return;
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}
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//:: Undead only
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if(iBaseRace != RACIAL_TYPE_UNDEAD)
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{
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//SendMessageToPC(GetFirstPC(), "make_evolved: Invalid racial type for template.");
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DoDebug("make_evolved: Invalid racial type for template.");
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return;
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}
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/* if(DEBUG) */DoDebug("make_evolved: Previous Evolution is: " +IntToString(iOldEvolution));
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iEvolution = iEvolution + iOldEvolution;
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/* if(DEBUG) */DoDebug("make_evolved: Evolution is: " +IntToString(iEvolution));
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int nBaseHD = GetHitDice(oBaseCreature);
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int nBaseCR = FloatToInt(GetChallengeRating(oBaseCreature));
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location lSpawnLoc = GetLocation(oBaseCreature);
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json jBaseCreature = ObjectToJson(oBaseCreature, FALSE);
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json jNewCreature;
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json jFinalCreature;
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//:: Update creature's name on first advancement
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string sBaseName = GetName(oBaseCreature);
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//:: Add Spell-like abilities
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jNewCreature = json_AddEvolvedPowers(jBaseCreature, nBaseHD, nCasterLevel, iEvolution);
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//:: Update stats
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if(bIncorporeal)
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{
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//:: Incorporeal = CHA only
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jNewCreature = json_UpdateCreatureStats(jNewCreature, oBaseCreature, 0, 0, 0, 0, 0, 2);
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}
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else
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{
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jNewCreature = json_UpdateCreatureStats(jNewCreature, oBaseCreature, 2, 0, 0, 0, 0, 2);
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}
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//:: Apply effects
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ApplyEvolvedEffects(oNewCreature, nBaseHD, nCasterLevel, iEvolution);
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jFinalCreature = jNewCreature;
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//:: Destroy Original creature
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DestroyObject(oBaseCreature, 0.0f);
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//:: Update the creature
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oNewCreature = JsonToObject(jFinalCreature, lSpawnLoc);
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if(DEBUG) DoDebug("make_evolved: Final evolution is: " +IntToString(iEvolution));
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if (iEvolution == 1)
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{
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SetName(oNewCreature, "Evolved " + sBaseName);
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}
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else if (iEvolution == 2)
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{
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SetName(oNewCreature, "Greater " + sBaseName);
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}
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else
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{
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SetName(oNewCreature, sBaseName);
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}
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//:: Update race field
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SetSubRace(oNewCreature, "Undead (Augmented)");
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//:: Update Age
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SetAge(oNewCreature, GetAge(oNewCreature) + d100(1));
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//:: Set variables
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SetLocalInt(oNewCreature, "UNDEAD_EVOLUTION", iEvolution);
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SetLocalInt(oNewCreature, "TEMPLATE_EVOLVED", 1);
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} |