PoA_PRC8/_module/utd/day_night_door.utd.json
Jaysyn904 8d97886c3f Changed folder name.
Changed folder name.
2022-10-07 21:08:37 -04:00

214 lines
3.8 KiB
JSON

{
"__data_type": "UTD ",
"AnimationState": {
"type": "byte",
"value": 0
},
"Appearance": {
"type": "dword",
"value": 0
},
"AutoRemoveKey": {
"type": "byte",
"value": 0
},
"CloseLockDC": {
"type": "byte",
"value": 0
},
"Comment": {
"type": "cexostring",
"value": "This door simply locks itself in the night, and is open in the day, it also closes itself when opened, if unlocked it locks itself as well.\r\n\r\nNOTE: This door does NOT run on a heartbeat script, which would seroiusly cause some lagg if you had 40 of these in your module!\r\nRather it works of the OnFailToOpen and OnOpen events, to determine what to do, if it's night when someone goes to open it, it quickly closes the door and locks it to prevent opening.\r\n\r\nIf it's day, when it's already locked then it will openitself up and close iteself after 15 seconds.\r\n\r\nPretty simple, but very nicely scripted."
},
"Conversation": {
"type": "resref",
"value": ""
},
"CurrentHP": {
"type": "short",
"value": 6666
},
"Description": {
"id": 9077,
"type": "cexolocstring",
"value": {
"0": ""
}
},
"DisarmDC": {
"type": "byte",
"value": 15
},
"Faction": {
"type": "dword",
"value": 1
},
"Fort": {
"type": "byte",
"value": 66
},
"GenericType": {
"type": "byte",
"value": 1
},
"Hardness": {
"type": "byte",
"value": 66
},
"HP": {
"type": "short",
"value": 6666
},
"Interruptable": {
"type": "byte",
"value": 1
},
"KeyName": {
"type": "cexostring",
"value": "fakekeyname"
},
"KeyRequired": {
"type": "byte",
"value": 1
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LinkedToFlags": {
"type": "byte",
"value": 0
},
"LoadScreenID": {
"type": "word",
"value": 0
},
"Lockable": {
"type": "byte",
"value": 1
},
"Locked": {
"type": "byte",
"value": 0
},
"LocName": {
"id": 5349,
"type": "cexolocstring",
"value": {
"0": "Day / Night Door"
}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
},
"OnDamaged": {
"type": "resref",
"value": ""
},
"OnDeath": {
"type": "resref",
"value": "x2_door_death"
},
"OnDisarm": {
"type": "resref",
"value": ""
},
"OnFailToOpen": {
"type": "resref",
"value": "day_night_check"
},
"OnHeartbeat": {
"type": "resref",
"value": ""
},
"OnLock": {
"type": "resref",
"value": ""
},
"OnMeleeAttacked": {
"type": "resref",
"value": ""
},
"OnOpen": {
"type": "resref",
"value": "door_lock_night"
},
"OnSpellCastAt": {
"type": "resref",
"value": ""
},
"OnTrapTriggered": {
"type": "resref",
"value": ""
},
"OnUnlock": {
"type": "resref",
"value": ""
},
"OnUserDefined": {
"type": "resref",
"value": ""
},
"OpenLockDC": {
"type": "byte",
"value": 18
},
"PaletteID": {
"type": "byte",
"value": 0
},
"Plot": {
"type": "byte",
"value": 1
},
"PortraitId": {
"type": "word",
"value": 0
},
"Ref": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "day_night_door"
},
"TemplateResRef": {
"type": "resref",
"value": "day_night_door"
},
"TrapDetectable": {
"type": "byte",
"value": 1
},
"TrapDetectDC": {
"type": "byte",
"value": 0
},
"TrapDisarmable": {
"type": "byte",
"value": 1
},
"TrapFlag": {
"type": "byte",
"value": 0
},
"TrapOneShot": {
"type": "byte",
"value": 1
},
"TrapType": {
"type": "byte",
"value": 0
},
"Will": {
"type": "byte",
"value": 0
}
}