Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
347 lines
11 KiB
Plaintext
347 lines
11 KiB
Plaintext
//Script Name: oncliententer
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////////////////////////////////////////
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//Created by Genisys / Guile
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//Created On: 6/14/08 (Updated 8/10/08)
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////////////////////////////////////////
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/*
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This my premier OnClientEnter Module Event Script for all my modules
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(click edit / module properties to select this script for the event)
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*/
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/////////////////////////////////////////////////////////////////
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/*
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This script does multiple things, it checks to see if...
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If the PC is immortal or level 40 (apply special effects)
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If the character they have has been banned. (not a total bann)
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If they logged out while dead, if so make them dead instantly!!! ;)
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If the player is playing a legal character or not...read below..
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And if the Player themself have been banned from the module or not..
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*/
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//////////////////////////////////////////////////////////////////////
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//Redundant Variables Declared
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effect eEffect;
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int nInt;
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object oItem;
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object aTarget;
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location bTarget;
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//Required Include For Color Messages(Read include to learn more)
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#include "gen_inc_color"
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#include "inc_utility"
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//Required Include for SimTools
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//#include "fky_chat_inc"
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//Main Script
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void main()
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{
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ExecuteScript("prc_onenter", OBJECT_SELF);
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//Declare Major Variables..
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object oPC;
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oPC = GetEnteringObject();
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object oTarget;
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oTarget = oPC;
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object oPlayer = oPC;
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object oPP = oPC;
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string sCDKey = GetPCPublicCDKey(oPC, FALSE);
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//IMPORTANT, please set the Nap Time Below!
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//If changed here you must open the script "kopcwand" and adjust it there!
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object oNap = GetItemPossessedBy(oPC, "napper");
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if(oNap !=OBJECT_INVALID)
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{
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//Only on PCs!
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if(GetIsPC(oPC) && !GetIsDM(oPC) && !GetIsDMPossessed(oPC))
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{
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//Start the nap all over again! (the 15 = minutes of nap!)
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SetLocalInt(oTarget, "NAP_TIME", 15); //set 15 to your taste
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//Allow them to actually enter the module...
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DelayCommand(12.0, ExecuteScript("naptime", oPC));
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return;
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}
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}
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//Only for PCs!
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if(GetIsDM(oPC))
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{
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AddJournalQuestEntry("dmrules", 1, oPC, FALSE, FALSE);
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return; }
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///////////////////////////////////////////////////////////////////////////
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//SIMTOOLS
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//DISABLED IT"S BUGGED!
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/*
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Speech_OnClientEnter(oPC);
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int nPerm, nPerm2;
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if (USING_NWNX_DB)
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{
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nPerm = GetPersistentInt(GetModule(), "FKY_CHT_BANSHOUT" + sCDKey);
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nPerm2 = GetPersistentInt(GetModule(), "FKY_CHT_BANPLAYER" + sCDKey);;
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if (ENABLE_LANGUAGES) DoLanguageSetupNWNX(oPC);
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}
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else //using Bioware db
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{
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nPerm = GetCampaignInt("FKY_CHT", "FKY_CHT_BANSHOUT" + sCDKey);
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nPerm2 = GetCampaignInt("FKY_CHT", "FKY_CHT_BANPLAYER" + sCDKey);
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if (ENABLE_LANGUAGES) DoLanguageSetupBio(oPC);
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}
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if (nPerm) SetLocalInt(oPC, "FKY_CHT_BANSHOUT", TRUE);
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if (nPerm2 || GetLocalInt(oPC, "FKY_CHT_BANPLAYER")) DoBoot(oPC);//Boot them if Valid Object
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else if (VAULTPATH_CHAT != "")
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{
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string Script = GetLocalString(oPC, "LetoScript");
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if( Script != "" ) SetLocalString(oPC, "LetoScript", "");
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}
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*/
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//////////////////////////////////////////////////////////////////////////
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//Please leave the credits to the module within the message.
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//Colorful Server Message sent to all PCs when they enter the module..
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string sMessage;
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sMessage = GetRGB(1,7,7); //The color (See above)
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sMessage += "Welcome to "; //The text to be colorized by the above color.
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sMessage += GetRGB(15,15,1);//The next color.
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sMessage += "Server Genisys "; //The next text to be colorized by the above color.
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sMessage += GetRGB(15,1,1);//etc..
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sMessage += "a Revised ";
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sMessage += GetRGB(7,7,15);
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sMessage += "1.69 ";
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sMessage += GetRGB(1,15,1);
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sMessage += "Paths of Ascension ";
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sMessage += GetRGB(13,9,13);
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sMessage += "Classic Module ";
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sMessage += GetRGB(12,10,7);
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sMessage += "Revised & ";
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sMessage += GetRGB();
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sMessage += "Rescripted By ";
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sMessage += GetRGB(15,5,1);
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sMessage += "Genisys (Guile) ";
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sMessage += GetRGB(12,10,7);
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sMessage += "from 8/20/08 to 3/21/09.";
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string sNewb = GetRGB(1,15,1) + "This is PRC Presents Path of Ascension.";
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string sNewb2 = GetRGB(1,15,1) + "Contact Altpersona on Discord if you need assistance.";
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//string sNewb = GetRGB(1,15,1) + "Be sure to read your journal frequently (press J).";
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//string sNewb2 = GetRGB(1,15,1) + "Be sure to examine the Rest Menu carefully.";
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string sEnter = GetName(oPC) + " / " + GetPCPlayerName(oPC) + " / " + GetPCPublicCDKey(oPC) + " / " + GetPCIPAddress(oPC) + " Entered." ;
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SendMessageToAllDMs(sEnter);
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//Get all the stats on the player when they enter the module...
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WriteTimestampedLogEntry(sEnter);
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//Float welcome message by..
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DelayCommand(15.3, FloatingTextStringOnCreature(sMessage, oPC, FALSE));
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if(GetHitDice(oPC)<=6)
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{
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DelayCommand(19.3, FloatingTextStringOnCreature(sNewb, oPC, FALSE));
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DelayCommand(27.3, FloatingTextStringOnCreature(sNewb2, oPC, FALSE));
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}
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//This means the entering Character has been banned.
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int nBann = GetCampaignInt(GetName(GetModule()), "CBANN", oPP);
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object oTag;
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location lTag;
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//This part is about verifying the Player's name..
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//A player must have at least a 2 character name or they are going to
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//return with an error! If they have spaces in their name it will return
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//with an error as well, including alt code!
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string sPCNM = GetName(oPP);
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string sPCNMR = GetStringRight(sPCNM, 2);
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string sNC1; string sNC2; string sRNC1; string sRNC2;
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int nBad;
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//Find the second character of the players name..
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sNC1 = GetSubString(sPCNM, 0, 1);
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//Find the second character of the players name..
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sNC2 = GetSubString(sPCNM, 0, 2);
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//Find the last letter in the player's name.
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sRNC1 = GetSubString(sPCNMR, 0, 1);
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//Find the next to the last letter in the player's name.
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sRNC2 = GetSubString(sPCNMR, 0, 2);
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/////////////////////////IMPORTANT//////////////////////////////////
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//You must make all the "" below into " " to check for legal names
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//I turned it off because a lot of my characters have bad names!
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//Simply put the cursor between "" and hit the space bar for "" to " "
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if(sNC1 =="")
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{ nBad =1; }
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else if(sNC2 =="")
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{ nBad =1; }
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else if(sRNC1 =="")
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{ nBad =1; }
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else if(sRNC2 =="")
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{ nBad =1; }
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else { nBad = 0; }
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//See below to activate this system..
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////////////////////////////////////////////////////////////////////////////
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//This is for the rest of the script, if it's not a PC stop here!
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if(!GetIsPC(oPC))return;
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/////////////////////////////////////////////////////////////////////////////
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//These function add journal entries by the tag names below
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//If you wish to create more, just copy / paste and change
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//The tagname which is in "here", and the entry # remains 1 only!
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//AddJournalQuestEntry("spells", 1, oPC, FALSE, FALSE);
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//AddJournalQuestEntry("x2spells", 1, oPC, FALSE, FALSE);
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//AddJournalQuestEntry("feats", 1, oPC, FALSE, FALSE);
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//AddJournalQuestEntry("shifter", 1, oPC, FALSE, FALSE);
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AddJournalQuestEntry("xprules", 1, oPC, FALSE, FALSE);
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AddJournalQuestEntry("serverrules", 1, oPC, FALSE, FALSE);
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//AddJournalQuestEntry("legartjournal", 1, oPC, FALSE, FALSE);
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if(GetHitDice(oPC) <=5)
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{
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AddJournalQuestEntry("legartjournal", 1, oPC, FALSE, FALSE);
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}
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//////////////////IMPORTANT////////////////IMPORTANT////////////////////////
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//This function scans the Entering PC to see if they have a legal character.
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//Delete the // Below to activate the anti-cheat script
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//DelayCommand(9.0, ExecuteScript("cheatercheck2", oPC));
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/////////////////////////////////////////////////////////////////////////////
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//If level 40 lets do some cool stuff to them :) (optional of course)
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//If you do not wish to use this options you will need to delete the // below
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// /* <<(don't touch this part)
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if(GetHitDice(oPC) == 40 || GetItemPossessedBy(oPC, "guildpass")!=OBJECT_INVALID)
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{
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//Lets make the concealed 50%
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eEffect = EffectConcealment(50);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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//Lets make the look like a ghost.. :)
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//To activate, simply delete the // below this line
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//ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectVisualEffect(VFX_DUR_GLOW_WHITE)), oPC);
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}
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// don't touch this line */
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//////////////////////////////////////////////////////////////////////////////
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//This is the immortal option, you must utilize the "makeimmortal" script
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//to make players immortal (please read that script.)
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if(GetItemPossessedBy(oPC, "immotoken") != OBJECT_INVALID)
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{
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//Run this script on the player (See script to configure settings)
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ExecuteScript("powerimmortal", oPC);
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}
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//////////////////////////////////////////////////////////////////////////////
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//If a player has been found with an illegal character they will have this item.
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//It will prevent them from logging onto your server with that character.
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//Note this will only work if you have activated the Anti-Cheat option above!
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/*
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if (GetItemPossessedBy(oPC, "banned")!= OBJECT_INVALID)
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{
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AssignCommand(oPC, ClearAllActions());
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SetCutsceneMode(oPC, TRUE);
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SetCameraMode(oPC, CAMERA_MODE_CHASE_CAMERA);
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DelayCommand(4.0, FloatingTextStringOnCreature("You have an illegal character which is not allowed on this server.", oPC));
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DelayCommand(5.0, SetCutsceneMode(oPC, FALSE));
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DelayCommand(6.0, BootPC(oPC));
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}
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// */
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////////////////////////////////////////////////////////////////////////////
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object oDeath = GetItemPossessedBy(oPC, "death");
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//Since the player was dead when they logged, kill them!
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if (oDeath!=OBJECT_INVALID)
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{
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//FIRST REMOVE THE DEATH TOKEN!!
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DestroyObject(oDeath, 0.0f);
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effect eEffect;
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eEffect = EffectDamage(3000, DAMAGE_TYPE_POSITIVE, DAMAGE_POWER_ENERGY);
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eEffect = SupernaturalEffect(eEffect);
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DelayCommand(5.8, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC));
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DelayCommand(6.2, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC));
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DelayCommand(7.0, FloatingTextStringOnCreature
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("<c<><63>6>Logging out to cheat death is not permitted on this server, YOU HAVE BEEN WARNED!</c>", oPC, TRUE));
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SendMessageToAllDMs(GetName(oPC) + " HAS LOGGED OUT TO CHEAT DEATH!");
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}
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////////////////////////////////////////////////////////////////////////
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//Handling BANN on this server...
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//Let's see if the entering PC has been banned Altogether!
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if(GetCampaignInt(GetName(GetModule()), "ADMIN_BANN", oPP)==2)
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{
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//Boot the PC fast!
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DelayCommand(3.3, BootPC(oPP));
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return;
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}
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//Let's see if the player's character has been banned..
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if(GetItemPossessedBy(oPP, "char_bann")!=OBJECT_INVALID)
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{
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//If so boot them fast!
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DelayCommand(2.5, BootPC(oPP));
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return;
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}
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//////////////////////////////////////////////////////////////////////////////
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//Let's prevent badly named characters from logging onto the server..
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//Delete the /* below this line to activate the name checking system.
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/*
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//Let's verify the Entering PC has a legal name!
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//NOTE This function works in conjunction with another script
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//in which an NPC at the start verifies if the PC is playing a legal name.
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//If the first 2 or last 2 letters of their name are bad..
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if(nBad==1)
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{
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//Delay the following to allow the PC to enter the module..
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DelayCommand(10.0,
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FloatingTextStringOnCreature("You character name is not allowed!", oPP));
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//Tell the database the player character is banned
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DelayCommand(11.0, SetCampaignInt(GetName(GetModule()), "BANN", 1, oPP));
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//Boot the PC
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DelayCommand(14.0, BootPC(oPP));
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return;
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}
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else
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{
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//do nothing..
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}
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// (do not touch this line!) */
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///////////////////////////////////////////////////////////////
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//End Script
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}
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