Changed XP system over to PnP XP system. Updated NWNxEE scripts. Full compile. Updated public release archive.
33 lines
1.9 KiB
Plaintext
33 lines
1.9 KiB
Plaintext
#include "NW_I0_GENERIC"
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void main()
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{
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switch (d20()) {
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case 1: SpeakString("You cannot stop the Queen!"); break;
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case 2: SpeakString("You will pay for this!"); break;
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case 3: SpeakString("I curse you!"); break;
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case 4: SpeakString("Matriarch, Avenge my death!"); break;
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case 5: SpeakString("The Queen will crush you, pathetic surface dweller!"); break;
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case 6: SpeakString("My death will not hinder the Queens plans!"); break;
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case 7: SpeakString("My time has come to an end!"); break;
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case 8: SpeakString("NOOOOOOOOO!"); break;
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case 9: SpeakString("Is that MY blood?!"); break;
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case 10: SpeakString("How DARE you spill my blood?!"); break;
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case 11: SpeakString("I have failed my Queen, I deserve to die!"); break;
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case 12: SpeakString("My leg!!!"); break;
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case 13: SpeakString("My death is welcome!"); break;
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case 14: SpeakString("At least the nightly torture will stop now that I am dying!"); break;
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case 15: SpeakString("You have bested me!"); break;
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case 16: SpeakString("You think you can stop us? HAHAHAHAHA! My death means NOTHING!"); break;
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case 17: SpeakString("Slain, and by a SURFACE DWELLER??!"); break;
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case 18: SpeakString("You are much strnger than I thought, But the darkness will still prevail!"); break;
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case 19: SpeakString("I will rest in darkness, FOREVER!!"); break;
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case 20: SpeakString("Your power is awesome, but you are no match for the Matriarch!!!");
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}
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//ExecuteScript("sf_xp", OBJECT_SELF);
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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ExecuteScript("prc_pwondeath", OBJECT_SELF);
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}
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