Made Appraise useful. Made merchant faction non-global. Toolset update added several new fields to various object. Full compile. Updated release archive.
214 lines
3.8 KiB
JSON
214 lines
3.8 KiB
JSON
{
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"__data_type": "UTD ",
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"AnimationState": {
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"type": "byte",
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"value": 0
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},
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"Appearance": {
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"type": "dword",
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"value": 0
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},
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"AutoRemoveKey": {
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"type": "byte",
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"value": 0
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},
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"CloseLockDC": {
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"type": "byte",
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"value": 0
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},
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"Comment": {
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"type": "cexostring",
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"value": "This door simply locks itself in the night, and is open in the day, it also closes itself when opened, if unlocked it locks itself as well.\r\n\r\nNOTE: This door does NOT run on a heartbeat script, which would seroiusly cause some lagg if you had 40 of these in your module!\r\nRather it works of the OnFailToOpen and OnOpen events, to determine what to do, if it's night when someone goes to open it, it quickly closes the door and locks it to prevent opening.\r\n\r\nIf it's day, when it's already locked then it will openitself up and close iteself after 15 seconds.\r\n\r\nPretty simple, but very nicely scripted."
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},
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"Conversation": {
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"type": "resref",
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"value": ""
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},
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"CurrentHP": {
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"type": "short",
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"value": 6666
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},
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"Description": {
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"type": "cexolocstring",
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"value": {
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"0": "",
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"id": 9077
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}
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},
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"DisarmDC": {
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"type": "byte",
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"value": 15
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},
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"Faction": {
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"type": "dword",
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"value": 1
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},
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"Fort": {
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"type": "byte",
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"value": 66
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},
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"GenericType_New": {
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"type": "dword",
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"value": 1
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},
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"Hardness": {
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"type": "byte",
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"value": 66
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},
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"HP": {
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"type": "short",
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"value": 6666
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},
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"Interruptable": {
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"type": "byte",
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"value": 1
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},
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"KeyName": {
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"type": "cexostring",
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"value": "fakekeyname"
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},
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"KeyRequired": {
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"type": "byte",
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"value": 1
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},
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"LinkedTo": {
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"type": "cexostring",
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"value": ""
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},
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"LinkedToFlags": {
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"type": "byte",
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"value": 0
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},
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"LoadScreenID": {
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"type": "word",
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"value": 0
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},
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"Lockable": {
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"type": "byte",
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"value": 1
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},
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"Locked": {
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"type": "byte",
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"value": 0
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},
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"LocName": {
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"type": "cexolocstring",
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"value": {
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"0": "Day / Night Door",
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"id": 5349
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}
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},
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"OnClick": {
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"type": "resref",
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"value": ""
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},
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"OnClosed": {
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"type": "resref",
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"value": ""
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},
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"OnDamaged": {
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"type": "resref",
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"value": ""
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},
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"OnDeath": {
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"type": "resref",
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"value": "x2_door_death"
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},
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"OnDisarm": {
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"type": "resref",
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"value": ""
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},
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"OnFailToOpen": {
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"type": "resref",
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"value": "day_night_check"
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},
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"OnHeartbeat": {
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"type": "resref",
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"value": ""
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},
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"OnLock": {
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"type": "resref",
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"value": ""
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},
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"OnMeleeAttacked": {
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"type": "resref",
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"value": ""
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},
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"OnOpen": {
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"type": "resref",
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"value": "door_lock_night"
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},
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"OnSpellCastAt": {
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"type": "resref",
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"value": ""
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},
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"OnTrapTriggered": {
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"type": "resref",
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"value": ""
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},
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"OnUnlock": {
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"type": "resref",
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"value": ""
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},
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"OnUserDefined": {
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"type": "resref",
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"value": ""
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},
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"OpenLockDC": {
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"type": "byte",
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"value": 18
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},
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"PaletteID": {
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"type": "byte",
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"value": 0
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},
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"Plot": {
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"type": "byte",
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"value": 1
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},
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"PortraitId": {
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"type": "word",
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"value": 0
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},
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"Ref": {
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"type": "byte",
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"value": 0
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},
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"Tag": {
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"type": "cexostring",
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"value": "day_night_door"
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},
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"TemplateResRef": {
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"type": "resref",
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"value": "day_night_door"
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},
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"TrapDetectable": {
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"type": "byte",
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"value": 1
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},
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"TrapDetectDC": {
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"type": "byte",
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"value": 0
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},
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"TrapDisarmable": {
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"type": "byte",
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"value": 1
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},
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"TrapFlag": {
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"type": "byte",
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"value": 0
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},
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"TrapOneShot": {
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"type": "byte",
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"value": 1
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},
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"TrapType": {
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"type": "byte",
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"value": 0
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},
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"Will": {
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"type": "byte",
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"value": 0
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}
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}
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