69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
// -----------------------------------------------------------------------------
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// PROTOTYPES
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// -----------------------------------------------------------------------------
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// Send message to all players
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void SE_MessageToAllPC(string sMsg);
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// Restart module timer message
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void SE_SendResetMsg();
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//(Adjust the Advanced Module Properties (Minutes / Hour & Starting Day)
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// Restart module on a certain game month/s (Already set up)
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// nMonth - game month to reset server (Must be 1 Higher than Current!)
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// fDelay - check the current calender month interval(In Seconds)
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// fTimer - count down timer prior to server reset (In Seconds)
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void SE_NWNX_ResetModuleCheck(int nMonth, float fDelay, float fTimer);
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// -----------------------------------------------------------------------------
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// FUNCTIONS
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// -----------------------------------------------------------------------------
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void SE_MessageToAllPC(string sMsg)
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{
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object oPC = GetFirstPC();
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while (GetIsObjectValid(oPC))
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{
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SendMessageToPC(oPC, sMsg);
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oPC = GetNextPC();
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}
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}
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void SE_SendResetMsg()
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{
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float fMsgTimer = GetLocalFloat(GetModule(), "ResetTimer");
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SetLocalFloat(GetModule(), "ResetTimer", fMsgTimer - 1.0);
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SE_MessageToAllPC("Server reset in " + FloatToString(fMsgTimer, 0, 0) + " seconds.");
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if(fMsgTimer != 0.0)
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{
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DelayCommand(1.0, SE_SendResetMsg());
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}
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else
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{
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object oPC = GetFirstPC();
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ExportSingleCharacter(oPC);
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oPC = GetNextPC();
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while (GetIsObjectValid(oPC))
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{
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BootPC(oPC);
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oPC = GetNextPC();
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}
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}
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}
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void SE_NWNX_ResetModuleCheck(int nMonth, float fDelay, float fTimer)
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{
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int aMonth = GetCalendarMonth();
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if( aMonth >= nMonth)
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{
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SE_MessageToAllPC(IntToString(nMonth) + " game months reached - Automated server reset initiated.");
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SetLocalFloat(GetModule(), "ResetTimer", fTimer);
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DelayCommand(GetLocalFloat(GetModule(), "ResetTimer") + 4.0, SetLocalString(GetModule(), "NWNX!RESETPLUGIN!SHUTDOWN", "1"));
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SE_SendResetMsg();
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}
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else
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{
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DelayCommand(fDelay, SE_NWNX_ResetModuleCheck(nMonth, fDelay, fTimer));
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}
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}
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