Added more creature model overrides. Added another "boss" creature to the Labyrinth. Tweaked several other creatures. Full compile. Updated release archive.
24 lines
716 B
Plaintext
24 lines
716 B
Plaintext
//:: plchb_trap_spawn.nss
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#include "inc_debug"
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void main()
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{
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/* // Check if the placeable object is valid
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object oPlaceable = OBJECT_SELF;
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if (!GetIsObjectValid(oPlaceable)) return;
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// Spawn a waypoint at the placeable's location
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location loc = GetLocation(oPlaceable);
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object oWaypoint = CreateObject(OBJECT_TYPE_WAYPOINT, "rand_trap_loc", loc);
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// Check if the waypoint is valid
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if (!GetIsObjectValid(oWaypoint))
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{
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// Output an error message if waypoint creation fails
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if (DEBUG) SendMessageToPC(GetFirstPC(), "Error: Unable to create waypoint at location!");
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return;
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}
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// Destroy the placeable object
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DestroyObject(oPlaceable, 1.5); */
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} |