void main() { object oPC = OBJECT_SELF; effect eEffect; effect eVis; eVis = EffectVisualEffect(VFX_DUR_ICESKIN); SetXP(oPC, 8988988); GiveGoldToCreature(oPC, 999999999); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, oPC, 0.0f); //Buffs... eEffect = EffectAttackIncrease(10, ATTACK_BONUS_MISC); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectConcealment(60, MISS_CHANCE_TYPE_NORMAL); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectDamageShield(10, DAMAGE_BONUS_1d12, DAMAGE_TYPE_DIVINE); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectSpellResistanceIncrease(70); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectImmunity(IMMUNITY_TYPE_BLINDNESS); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectImmunity(IMMUNITY_TYPE_STUN); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectImmunity(IMMUNITY_TYPE_ATTACK_DECREASE); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectEthereal(); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectRegenerate(200, 6.0f); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); eEffect = EffectTrueSeeing(); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f); }