/* npc_template_inc Common functions for Creature Templates By: Jaysyn Created: 2024-11-14 08:27:30 */ #include "prc_inc_fork" #include "nw_inc_gff" #include "prc_inc_natweap" #include "prc_inc_util" void ReallyEquipItemInSlot(object oNPC, object oItem, int nSlot); void ReallyEquipItemInSlot(object oNPC, object oItem, int nSlot) { if (GetItemInSlot(nSlot) != oItem) { //ClearAllActions(); AssignCommand(oNPC, ActionEquipItem(oItem, nSlot)); DelayCommand(0.5, ReallyEquipItemInSlot(oNPC, oItem, nSlot)); } } // Get the size of a JSON array int GetJsonArraySize(json jArray) { int iSize = 0; while (JsonArrayGet(jArray, iSize) != JsonNull()) { iSize++; } return iSize; } int CheckForWeapon(object oCreature) { if (GetIsWeapon(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCreature)) == 1 || GetIsWeapon(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oCreature)) == 1) { // oCreature has a weapon in at least one hand return TRUE; } else { // oCreature doesn't have a weapon in either hand return FALSE; } } //:: void main(){}