//:://///////////////////////////////////////////// //:: FileName islawful //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 3:37:39 PM //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int nClass; //:: Restrict based on the player's class nClass = GetLevelByClass(CLASS_TYPE_DIABOLIST, oPC) +GetLevelByClass(CLASS_TYPE_PALADIN, oPC) +GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC) +GetLevelByClass(CLASS_TYPE_FISTRAZIEL, oPC) +GetLevelByClass(CLASS_TYPE_VASSAL, oPC) +GetLevelByClass(CLASS_TYPE_SHADOWBANE_INQUISITOR, oPC) +GetLevelByClass(CLASS_TYPE_SHADOWBANE_STALKER, oPC) +GetLevelByClass(CLASS_TYPE_SHINING_BLADE, oPC) +GetLevelByClass(CLASS_TYPE_OLLAM, oPC) +GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC) +GetLevelByClass(CLASS_TYPE_MONK, oPC) +GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oPC) +GetLevelByClass(CLASS_TYPE_SAMURAI, oPC) +GetLevelByClass(CLASS_TYPE_IAIJUTSU_MASTER, oPC) +GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC) +GetLevelByClass(CLASS_TYPE_HENSHIN_MYSTIC, oPC) +GetLevelByClass(CLASS_TYPE_SOHEI, oPC) +GetLevelByClass(CLASS_TYPE_KNIGHT, oPC); if(nClass <= 0) return FALSE; return TRUE; }