void main()
{
 object oPC = GetLastHostileActor();
location lPC = GetLocation(oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d10(10), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_PLUS_FIVE), oPC);

ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_COM_HIT_NEGATIVE),lPC,1.5);
}