//This script completely prevents lagg in many ways and prevents duping exploits void main() { object oPC = OBJECT_SELF; object oItem = GetModuleItemLost(); object oArea = GetArea(oItem); if (!GetIsPC(oPC) || GetIsDM(oPC)) {return;} //so that npc dropped items won't be destroyed. if (oArea != GetArea(oPC)) return; if (GetIsInCombat(oPC)) return; if (oItem != OBJECT_INVALID) { DestroyObject(oItem); FloatingTextStringOnCreature("The item you dropped was destroyed!!!", oPC); } }