#include "x2_inc_itemprop"

//Remove visual effect from PC's right handed weapon

void main()
{
object oPC = GetPCSpeaker();
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
if (!GetIsObjectValid(oItem)) return;

IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_VISUALEFFECT, -1);
}