#include "NW_I0_GENERIC"
void main()
{
     switch (d4()) {
                    case 1: SpeakString("There will be other Queens!"); break;
                    case 2: SpeakString("NOOOOO!"); break;
                    case 3: SpeakString("I feel my lifeblood failing!"); break;
                    case 4: SpeakString("MERCY!");
                    }
   if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
    {
        SignalEvent(OBJECT_SELF, EventUserDefined(1007));
    }

    //ExecuteScript("sf_xp", OBJECT_SELF);
    ExecuteScript("prc_npc_death", OBJECT_SELF);
    ExecuteScript("prc_pwondeath", OBJECT_SELF);
}