#include "NW_I0_GENERIC"
void main()
{
    object oDoor = GetObjectByTag("vaultdoor1");
    AssignCommand(oDoor, ActionOpenDoor(oDoor));
    object oKiller = GetLastKiller();
    int noleech = 0;
    int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);


    if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
    {
        SignalEvent(OBJECT_SELF, EventUserDefined(1007));
    }

    //ExecuteScript("sf_xp", OBJECT_SELF);
    ExecuteScript("prc_npc_death", OBJECT_SELF);
    ExecuteScript("prc_pwondeath", OBJECT_SELF);
}