//This is the default header for most items converted to the new
//tagbased system.
//Remember to create 2 scripts, one using the template, and name this
//script ac_"tagnameofitemgoeshere"  (without the "")

#include "x2_inc_switches"


//The include is for the IPSafeAddItemProperty function
//Makes the PC speaker's onhand weapon glow electrically. Doesn't affect
//the damage it deals, and it will only work on melee weapons


void main()
{
    // Check if we have the correct event firing the script
    if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;


//You main script function goes under this line.

//Define Variables

object oPC;

oPC = GetItemActivator();

//The PC will technically start a conversation with himself
//You should add some odd little sound to the first line in the
//conversation file, or the PC will give his normal voicegreeting.

object oTarget;
oTarget = oPC;

AssignCommand(oTarget, ActionStartConversation(oPC, "weaponconv"));

}