//Created by Guile 3/12/07 //Multiple NPC spawn trigger script, this one checks each creature. location lTarget; object oSpawn; object oTarget; object oObject; //Put this script OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; oObject = GetWaypointByTag("WP_tagname_01"); if (!GetIsObjectValid(GetNearestObjectByTag("tagname1", oObject))) { oTarget = GetWaypointByTag("WP_tagname_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "resrefname", lTarget); } oObject = GetWaypointByTag("WP_tagname2_01"); if (!GetIsObjectValid(GetNearestObjectByTag("tagname2", oObject))) { oTarget = GetWaypointByTag("WP_tagname_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "resrefname", lTarget); } oObject = GetWaypointByTag("WP_tagname3_01"); if (!GetIsObjectValid(GetNearestObjectByTag("tagname3", oObject))) { oTarget = GetWaypointByTag("WP_tagname_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "resrefname", lTarget); } oObject = GetWaypointByTag("WP_tagname4_01"); if (!GetIsObjectValid(GetNearestObjectByTag("tagname4", oObject))) { oTarget = GetWaypointByTag("WP_tagname_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "rerefname", lTarget); } oTarget = GetObjectByTag("tagnameofnpc"); DelayCommand(500.0, DestroyObject(oTarget, 0.0)); oTarget = GetObjectByTag("tagnameofnpc2"); DelayCommand(500.0, DestroyObject(oTarget, 0.0)); oTarget = GetObjectByTag("tagnameofnpc3"); DelayCommand(500.0, DestroyObject(oTarget, 0.0)); oTarget = GetObjectByTag("tagnameofnpc4"); DelayCommand(500.0, DestroyObject(oTarget, 0.0)); }