//Put this script OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (GetHitDice(oPC) < 30) return; object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_BUMP), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_BUMP), GetLocation(oTarget)); FloatingTextStringOnCreature("Something is pulling you into another realm!", oPC); location lTarget; oTarget = GetWaypointByTag("shadow_way"); lTarget = GetLocation(oTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; DelayCommand(3.0, AssignCommand(oPC, ClearAllActions())); DelayCommand(3.1, AssignCommand(oPC, ActionJumpToLocation(lTarget))); }