//::////////////////////////////////////////////// //:: Created By: Rich Dersheimer //:: Created On: July 5, 2002 //::////////////////////////////////////////////// #include "nw_i0_tool" void main() { object oDoor = GetObjectByTag("STUCKDOOR"); // assign oDoor the stuck door object oPC = GetLastUsedBy(); // assign oPC to the player who pulls the lever int nLeverUnstuck = GetLocalInt(OBJECT_SELF, "UNSTUCK"); // get the status of the lever if (nLeverUnstuck == FALSE) // is the lever stuck? { if (HasItem(oPC,"JAROFOIL")) //does the party have some oil? { SetLocked(oDoor, FALSE); // unlock the door ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); // move the lever PlaySound("as_sw_lever1"); AssignCommand(oDoor, PlaySound("gui_picklockopen")); object oItemToTake; oItemToTake = GetItemPossessedBy(oPC, "JAROFOIL"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); SendMessageToPC(oPC, "After pouring some of the oil on it, you are able to tug the lever forward."); SetLocalInt(OBJECT_SELF, "UNSTUCK", FALSE); // set the lever status to unstuck } else { SendMessageToPC(oPC, "The lever appears to be rusted in place, and will not move."); } } else { SendMessageToPC(oPC, "The lever is rusted and refuses to budge."); SetLocalInt(OBJECT_SELF, "UNSTUCK", FALSE); } }