#include "NW_I0_GENERIC" void main() { switch (d4()) { case 1: SpeakString("I cannot truly die!"); break; case 2: SpeakString("I will return!"); break; case 3: SpeakString("I shall rest again for a while!"); break; case 4: SpeakString("Peace, at last!"); } if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } ExecuteScript("sf_xp", OBJECT_SELF); }