//Prevent others from opening the door (in this case barrel) //Put this script OnOpen void main() { object oPC = GetExitingObject(); object oItem; if (!GetIsPC(oPC)) return; //Take the key from the PC when they exit if (GetItemPossessedBy(oPC, "barrel2")!= OBJECT_INVALID) { oItem = GetFirstItemInInventory(oPC); while(GetIsObjectValid(oItem)) { if(GetTag(oItem) == "barrel2") { DestroyObject(oItem, 0.0f); } oItem = GetNextItemInInventory(oPC); } } ExecuteScript("cleartown", OBJECT_SELF); }