#include "NW_I0_GENERIC" void main() { object oKiller = GetLastKiller(); int noleech = 0; int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } ExecuteScript("sf_xp", OBJECT_SELF); }