location lTarget; int nInt; object oTarget; object bTarget; //Put this script in the OnEnter event of a tracks trigger or area. void main() { object oPC = GetEnteringObject(); /* if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE); */ if (GetItemPossessedBy(oPC, "immotoken")!= OBJECT_INVALID) { FloatingTextStringOnCreature("A magical vortex has opened up and sucked you in!!!", oPC); oTarget = oPC; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), GetLocation(oTarget)); bTarget = GetWaypointByTag("bermudaway"); lTarget = GetLocation(bTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; DelayCommand(2.0, AssignCommand(oPC, ClearAllActions())); DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget))); } }