#include "NW_I0_GENERIC" void main() { switch (d4()) { case 1: SpeakString("Me die now!"); break; case 2: SpeakString("MY LEG!"); break; case 3: SpeakString("I no want to die!"); break; case 4: SpeakString("NOOOOOOOO!"); } object oKiller = GetLastKiller(); int noleech = 0; int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } ExecuteScript("sf_xp", OBJECT_SELF); }