#include "NW_I0_GENERIC" void main() { switch (d4()) { case 1: SpeakString("There will be other Queens!"); break; case 2: SpeakString("NOOOOO!"); break; case 3: SpeakString("I feel my lifeblood failing!"); break; case 4: SpeakString("MERCY!"); } if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } ExecuteScript("sf_xp", OBJECT_SELF); }