void main() { object oPC = GetLastUsedBy(); if (!GetIsDM(oPC)){ ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(500, DAMAGE_TYPE_MAGICAL,DAMAGE_POWER_PLUS_FIVE),oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(500, DAMAGE_TYPE_SONIC,DAMAGE_POWER_PLUS_FIVE),oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(500, DAMAGE_TYPE_DIVINE,DAMAGE_POWER_PLUS_FIVE),oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(500, DAMAGE_TYPE_NEGATIVE,DAMAGE_POWER_PLUS_FIVE),oPC); } }