void main() { object oPC = GetPCSpeaker(); ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(50, DAMAGE_TYPE_BLUDGEONING,DAMAGE_POWER_PLUS_FIVE), oPC); SendMessageToPC(oPC, "You hit the solid ground with a loud thud."); object oDrop = GetWaypointByTag("pitentrance3"); //jump the PC to the destination AssignCommand (oPC,JumpToObject(oDrop)); }