#include "NW_I0_GENERIC" void main() { location lDeath = GetLocation(OBJECT_SELF); AssignCommand(OBJECT_SELF, SpeakString("Peace, at last, I may have peace.")); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_FNF_FIRESTORM ), lDeath, 10.0f); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_FNF_DISPEL_DISJUNCTION ), lDeath, 10.0f); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_IMP_HARM ), lDeath, 10.0f); object oKiller = GetLastKiller(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_EVIL,OBJECT_SELF,BODY_NODE_CHEST) , oKiller, 7.0f); GiveXPToCreature(oKiller, 3000); GiveGoldToCreature(oKiller, 200000); object oParty = GetNextFactionMember(oKiller); //ExecuteScript("sf_xp", OBJECT_SELF); ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); }