//::////////////////////////////////////////////////////////////////////////////
/*//

    Labyrinth of Undeath
        onEnter script
            labyrinth_onent.nss

    Wandering Monsters: Check once per 30 minutes on 1d20.

    Detections: Strong evil from the whole place.

    Continuous Effects: The evil energy of the labyrinth makes all PC's
		require a Will save or be cursed.  This check occurs every half
		hour and the curse vanishes if the PC leaves the area.

*///
//::////////////////////////////////////////////////////////////////////////////

#include "spawn_functions"

void main()
{
//:: Declare major variables
	object oPC 		= GetEnteringObject();
	object oArea 	= OBJECT_SELF;
	
//:: Init. NESS spawner system
	Spawn_OnAreaEnter( "spawn_sample_hb", 10.0 );
	
//:: Init. randomized respawning trap system
	ExecuteScript("se_oea_rsp_traps", oArea);
}