//Prevent others from opening the door (in this case barrel)
//Put this script OnOpen

void RemoveKey(object oTarget);

void main()
{

object oPC = GetExitingObject();
object oItem;

if (!GetIsPC(oPC)) return;

  oItem = GetFirstItemInInventory(oPC);

  while(GetIsObjectValid(oItem))
  {

   if (GetTag(oItem)=="barrel2") { DestroyObject(oItem, 0.0f); }
      else if (GetTag(oItem)=="barrel") { DestroyObject(oItem, 0.0f); }
      else if (GetTag(oItem)=="partyroom") { DestroyObject(oItem, 0.0f); }
      else if (GetTag(oItem)=="death") { DestroyObject(oItem, 0.0f); }
      else { }


   oItem = GetNextItemInInventory(oPC);
  }


  ExecuteScript("cleartown", OBJECT_SELF);

}