{ "__data_type": "UTD ", "AnimationState": { "type": "byte", "value": 0 }, "Appearance": { "type": "dword", "value": 0 }, "AutoRemoveKey": { "type": "byte", "value": 0 }, "CloseLockDC": { "type": "byte", "value": 0 }, "Comment": { "type": "cexostring", "value": "This door remains locked and unopenable, but when the PC goes to try to open it, the script determines if they are allowed to open the door, note however, the door does not actually open, but they are teleported to the waypoint which is in the \"teleport_door\" template script. You must paint a new waypoint and give it that tagname that you set in that script.\r\n\r\nIn that script you can set ALL Kinds of restrictions on the door very fast and easially, the only thing you need to remember is the door on the other side needs to jump them to a way point, it can open and close like normal, but the door must use a way point as a destination.\r\n\r\nIMPORTANT: The script is a template on the door, so, you must save it under a new name BEFORE you edit in any way!\r\n\r\nThis template door is very useful for keeping certain PCs out of areas, or teleporting the whole PC's party to a destination instead of just a PC, and the script always teleports all associates of the PC as well, so you won't have associates hanging around outside of the door! :)" }, "Conversation": { "type": "resref", "value": "" }, "CurrentHP": { "type": "short", "value": 6666 }, "Description": { "id": 9077, "type": "cexolocstring", "value": { "0": "" } }, "DisarmDC": { "type": "byte", "value": 15 }, "Faction": { "type": "dword", "value": 1 }, "Fort": { "type": "byte", "value": 66 }, "GenericType": { "type": "byte", "value": 5 }, "Hardness": { "type": "byte", "value": 66 }, "HP": { "type": "short", "value": 6666 }, "Interruptable": { "type": "byte", "value": 1 }, "KeyName": { "type": "cexostring", "value": "FakeKey" }, "KeyRequired": { "type": "byte", "value": 1 }, "LinkedTo": { "type": "cexostring", "value": "" }, "LinkedToFlags": { "type": "byte", "value": 0 }, "LoadScreenID": { "type": "word", "value": 0 }, "Lockable": { "type": "byte", "value": 0 }, "Locked": { "type": "byte", "value": 1 }, "LocName": { "id": 5349, "type": "cexolocstring", "value": { "0": "Restricted Door" } }, "OnClick": { "type": "resref", "value": "" }, "OnClosed": { "type": "resref", "value": "" }, "OnDamaged": { "type": "resref", "value": "" }, "OnDeath": { "type": "resref", "value": "x2_door_death" }, "OnDisarm": { "type": "resref", "value": "" }, "OnFailToOpen": { "type": "resref", "value": "restrict_door" }, "OnHeartbeat": { "type": "resref", "value": "" }, "OnLock": { "type": "resref", "value": "" }, "OnMeleeAttacked": { "type": "resref", "value": "" }, "OnOpen": { "type": "resref", "value": "quick_lock" }, "OnSpellCastAt": { "type": "resref", "value": "" }, "OnTrapTriggered": { "type": "resref", "value": "" }, "OnUnlock": { "type": "resref", "value": "" }, "OnUserDefined": { "type": "resref", "value": "" }, "OpenLockDC": { "type": "byte", "value": 18 }, "PaletteID": { "type": "byte", "value": 0 }, "Plot": { "type": "byte", "value": 1 }, "PortraitId": { "type": "word", "value": 0 }, "Ref": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "restricted_door" }, "TemplateResRef": { "type": "resref", "value": "restricted_door" }, "TrapDetectable": { "type": "byte", "value": 1 }, "TrapDetectDC": { "type": "byte", "value": 0 }, "TrapDisarmable": { "type": "byte", "value": 1 }, "TrapFlag": { "type": "byte", "value": 0 }, "TrapOneShot": { "type": "byte", "value": 1 }, "TrapType": { "type": "byte", "value": 0 }, "Will": { "type": "byte", "value": 0 } }