void main() { object oPC = GetPCItemLastUnequippedBy(); object oItem; oItem = GetPCItemLastUnequipped(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = oPC; effect eEffect; eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_MOVEMENT_SPEED_INCREASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_CONCEALMENT) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_DAMAGE_INCREASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } }