void main() { /* only execute for PC's entering an area */ if(!GetIsPC(GetEnteringObject())) { return; } object oCreature = GetEnteringObject(); //Make sure the opener is a PC ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDarkness(), oCreature, 999999.0f); object oArea = GetArea(OBJECT_SELF); // place here the % chance of rest being interruped excample here 33% chance of rest being interuped SetLocalInt(oArea, "nMonChance",70); // place here the blueprint refrenfrence tag of the creature you wish to attack them // or place the word CUSTOM which will send a 201 event to the area starting your won script // here it is a goblin SetLocalString(oArea, "sMonster","nw_skeleton"); }