//strip_guild_oe //this script goes in the OnEnter Event of a Tracks Trigger in an area //were ALL of the PCs do not enter at once, like the tent area for example.. void main() { object o = GetEnteringObject(); object oItem, oGuild, oPass; string sGuild, sPass; //Stop here if it's not a PC or it's a DM if(!GetIsPC(o)) {return;} if(GetIsDM(o)) {return;} //If they have a guild pass stop here... oPass = GetItemPossessedBy(o, "guildpass"); if(oPass != OBJECT_INVALID) {return;} oItem = GetFirstItemInInventory(o); while(GetIsObjectValid(oItem)) { //Check Item Name for the word "Guild" sGuild = GetName(oItem); if(GetStringLeft(sGuild, 5)=="Guild") { SetPlotFlag(oItem, FALSE); DestroyObject(oItem, 0.0f); } //Check Tagname of item for "guild" sPass = GetTag(oItem); if(sPass == "guild") //Change "guild" to the tagname you use for all guild items { SetPlotFlag(oItem, FALSE); DestroyObject(oItem, 0.0f); } //Double Check Tagname for "guild" if(GetStringLeft(sPass, 5)=="guild") { SetPlotFlag(oItem, FALSE); DestroyObject(oItem, 0.0f); } //Finally, check resref name as well... sGuild = GetResRef(oItem); if(GetStringLeft(sGuild, 5)=="guild") { SetPlotFlag(oItem, FALSE); DestroyObject(oItem, 0.0f); } oItem = GetNextItemInInventory(o); } int nSlot; object oPC = o; for (nSlot=0; nSlot