//Note The if statements are to ensure they don't pick //an invisible appearance. void main() { object oPC = GetPCSpeaker(); object oPlayer = oPC; int nAppearanceType = GetAppearanceType(oPC) + 1; //DMs can choose any appearance! if(GetIsDM(oPC)) { SendMessageToPC(oPC, "The previous Index Number = " + IntToString(GetAppearanceType(oPC))); SendMessageToPC(oPC, "The current Index Number = " + IntToString(nAppearanceType)); SetCreatureAppearanceType(oPC, nAppearanceType); } else { if (nAppearanceType == 16) { nAppearanceType = 17; } else if (nAppearanceType == 24) { nAppearanceType = 25; } else if (nAppearanceType == 32) { nAppearanceType = 34; } else if (nAppearanceType == 38) { nAppearanceType = 39; } else if (nAppearanceType == 41) { nAppearanceType = 51; } else if (nAppearanceType == 72) { nAppearanceType = 73; } else if (nAppearanceType == 75) { nAppearanceType = 76; } else if (nAppearanceType == 78) { nAppearanceType = 82; } else if (nAppearanceType == 118) { nAppearanceType = 119; } else if (nAppearanceType == 143) { nAppearanceType = 144; } else if (nAppearanceType == 149) { nAppearanceType = 150; } else if (nAppearanceType == 169) { nAppearanceType = 170; } else if (nAppearanceType == 173) { nAppearanceType = 174; } else if (nAppearanceType == 178) { nAppearanceType = 179; } else if (nAppearanceType == 183) { nAppearanceType = 184; } else if (nAppearanceType == 194) { nAppearanceType = 195; } else if (nAppearanceType == 200) { nAppearanceType = 202; } else if (nAppearanceType == 298) { nAppearanceType = 300; } else if (nAppearanceType == 307) { nAppearanceType = 352; } else if (nAppearanceType == 366) { nAppearanceType = 367; } else if (nAppearanceType == 371) { nAppearanceType = 374; } else if (nAppearanceType == 392) { nAppearanceType = 401; } else if (nAppearanceType == 404) { nAppearanceType = 407; } else if (nAppearanceType == 417) { nAppearanceType = 419; } else if (nAppearanceType == 420) { nAppearanceType = 423; } else if (nAppearanceType == 425) { nAppearanceType = 426; } else if (nAppearanceType == 431) { nAppearanceType = 446; } else if (nAppearanceType == 447) { nAppearanceType = 451; } else if (nAppearanceType == 455) { nAppearanceType = 474; } //Start over... else if (nAppearanceType == 481) { nAppearanceType = 1; //Set this to 1000 For CEP2 } SetCreatureAppearanceType(oPC, nAppearanceType); } //Clear the reputation of the PC just in case changing appearace changes faction! if(GetIsPC(oPlayer)) { AssignCommand(oPlayer, ClearAllActions()); //Clear Reputation of PC if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer); } if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer); } if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer); } } }