#include "afx_sfunc" void main() { object oPC=GetEnteringObject(); object oWay = GetObjectByTag("crownboot"); string sMsg = GetName(oPC) + " " + GetPCPlayerName(oPC) + " Has entered the palace vault!"; //If the PC has the immortal crown boot them immediately! if(GetItemPossessedBy(oPC, "ImmortalCrown2")!=OBJECT_INVALID || GetItemPossessedBy(oPC, "immotoken")!=OBJECT_INVALID) { // DelayCommand(2.0, FloatingTextStringOnCreature(sMsg, oPC, TRUE)); // DelayCommand(4.0, AssignCommand(oPC, ClearAllActions())); // DelayCommand(4.1, AssignCommand(oPC, JumpToObject(oWay))); WriteTimestampedLogEntry(sMsg); } object oArea = GetArea(OBJECT_SELF); // place here the % chance of rest being interruped excample here 33% chance of rest being interuped SetLocalInt(oArea, "nMonChance",85); // place here the blueprint refrenfrence tag of the creature you wish to attack them // or place the word CUSTOM which will send a 201 event to the area starting your won script // here it is a goblin SetLocalString(oArea, "sMonster","arcanegolem"); if(GetIsPC(oPC) == TRUE) { afx_apply_effects(oPC,OBJECT_SELF); } }