#include "prc_inc_spells" //:: void main (){} // * colors are: "darkred", "darkblue", "darkgreen", // "lightred", "lightblue", "lightgreen", // "white", "random" const string DEBUGCOLOR = "white"; void Debug(string sData, string sLabel = "String"); void Debugi(int iData, string sLabel = "Int "); void Debugf(float fData, string sLabel = "Float "); void Debugo(object oData, string sLabel = "Object"); void ToAll(string s); void ObjectRoleCall(); void ItemRoleCall(); string GetAllIPs(object oItem); string IPType(int i); void ObjectAquisitionLastRoleCall(); void ObjectAquisitionTagBasedRoleCall(); // 0-255: !#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ¡¢£¤¥§¨©ª«¬­®¯°±²³´µ¶·¸¸º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýþ string Colorfy(string s, string color = "random"); // returns a three digit string usable by other textblitz functions string RandomColor(); void Debug(string sData, string sLabel = "String") { ToAll(sLabel + ": " + sData); } void Debugi(int iData, string sLabel = "Int") { ToAll(sLabel + ": " + IntToString(iData)); } void Debugf(float fData, string sLabel = "Float") { ToAll(sLabel + ": " + FloatToString(fData)); } void ToAll(string s) { object oPC = GetFirstPC(); while(GetIsObjectValid(oPC)) { FloatingTextStringOnCreature(Colorfy(s, DEBUGCOLOR), oPC, FALSE); oPC = GetNextPC(); } } // returns a three digit string usable by other textblitz functions string RandomColor() { string x = "!#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ¡¢£¤¥§¨©ª«¬­®¯°±²³´µ¶·¸¸º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýþ"; string c1 = ""; string c2 = ""; string c3 = ""; while (c1 == "") c1 = GetSubString(x, Random(251), 1); while (c2 == "") c2 = GetSubString(x, Random(251), 1); while (c3 == "") c3 = GetSubString(x, Random(251), 1); return c1 + c2 + c3; } string Colorfy(string s, string color = "random") { if (color == "darkred") color = "~ "; if (color == "lightred") color = "þ "; if (color == "darkblue") color = " ~"; if (color == "lightblue") color = " þ"; if (color == "darkgreen") color = " ~ "; if (color == "lightgreen") color = " þ "; if (color == "white") color = "þþþ"; if (color == "random") color = RandomColor(); return "" + s + ""; } void ObjectRoleCall() { ToAll("*** *** *** OBJECT ROLE CALL *** *** ***"); object oArea = GetArea(GetFirstPC()); object o = GetFirstObjectInArea(oArea); while(GetIsObjectValid(o)) { Debug("Here", GetName(o)); o = GetNextObjectInArea(oArea); } } void ItemRoleCall() { ToAll("*** *** *** ITEM ROLE CALL *** *** ***"); object oPC = GetFirstPC(); object oItem = GetFirstItemInInventory(oPC); while(GetIsObjectValid(oItem)) { Debug(GetAllIPs(oItem), GetName(oItem)); oItem = GetNextItemInInventory(oPC); } int i = 0; for(i=0;i<14;i++) { oItem = GetItemInSlot(i, oPC); if (GetIsObjectValid(oItem)) Debug(GetAllIPs(oItem), GetName(oItem)); } } string GetAllIPs(object oItem) { string s = "IPs are: "; itemproperty ip = GetFirstItemProperty(oItem); while(GetIsItemPropertyValid(ip)) { s += " > " + IntToString(GetItemPropertyType(ip)) + " " + IntToString(GetItemPropertySubType(ip)) + " " + IntToString(GetItemPropertyDurationType(ip)) + " < "; ip = GetNextItemProperty(oItem); } return s; } void Debugo(object oData, string sLabel = "Object") { ToAll(sLabel + ": " + GetName(oData)); } void ObjectAquisitionLastRoleCall() { ToAll("*** *** *** AQUISITION LAST ROLE CALL *** *** ***"); Debugo(GetLastAttacker(), "GetLastAttacker"); Debugo(GetLastClosedBy(), "GetLastClosedBy"); Debugo(GetLastDamager(), "GetLastDamager"); Debugo(GetLastDisarmed(), "GetLastDisarmed"); Debugo(GetLastDisturbed(), "GetLastDisturbed"); Debugo(GetLastHostileActor(), "GetLastHostileActor"); Debugo(GetLastKiller(), "GetLastKiller"); Debugo(GetLastLocked(), "GetLastLocked"); Debugo(GetLastOpenedBy(), "GetLastOpenedBy"); Debugo(GetLastPCRested(), "GetLastPCRested"); Debugo(GetLastPCToCancelCutscene(), "GetLastPCToCancelCutscene"); Debugo(GetLastPerceived(), "GetLastPerceived"); Debugo(GetLastPlayerDied(), "GetLastPlayerDied"); Debugo(GetLastPlayerDying(), "GetLastPlayerDying"); Debugo(GetLastRespawnButtonPresser(), "GetLastRespawnButtonPresser"); Debugo(GetLastSpeaker(), "GetLastSpeaker"); Debugo(GetLastSpellCaster(), "GetLastSpellCaster"); Debugo(GetLastTrapDetected(), "GetLastTrapDetected"); Debugo(GetLastUnlocked(), "GetLastUnlocked"); Debugo(GetLastUsedBy(), "GetLastUsedBy"); Debugo(GetPCItemLastEquipped(), "GetPCItemLastEquipped"); Debugo(GetPCItemLastEquippedBy(), "GetPCItemLastEquippedBy"); Debugo(GetPCItemLastUnequipped(), "GetPCItemLastUnequipped"); Debugo(GetPCItemLastUnequippedBy(), "GetPCItemLastUnequippedBy"); Debugo(GetPlaceableLastClickedBy(), "GetPlaceableLastClickedBy"); } void ObjectAquisitionTagBasedRoleCall() { ToAll("*** *** *** AQUISITION TAGBASED ROLE CALL *** *** ***"); Debugo(PRCGetSpellCastItem(), "PRCGetSpellCastItem"); Debugo(PRCGetSpellTargetObject(), "PRCGetSpellTargetObject"); Debugo(GetItemActivator(), "GetItemActivator"); Debugo(GetItemActivated(), "GetItemActivated"); Debugo(GetPCItemLastEquippedBy(), "GetPCItemLastEquippedBy"); Debugo(GetPCItemLastEquipped(), "GetPCItemLastEquipped"); Debugo(GetPCItemLastUnequippedBy(), "GetPCItemLastUnequippedBy"); Debugo(GetPCItemLastUnequipped(), "GetPCItemLastUnequipped"); Debugo(GetModuleItemAcquiredBy(), "GetModuleItemAcquiredBy"); Debugo(GetModuleItemAcquired(), "GetModuleItemAcquired"); Debugo(GetModuleItemLostBy(), "GetModuleItemLostBy"); Debugo(GetModuleItemLost(), "GetModuleItemLost"); Debugo(PRCGetSpellTargetObject(), "PRCGetSpellTargetObject"); }