//Created by Genisys //This script ports the partymemeber back to where they were before being //teleported to the party room. //This script goes in the OnUsed Event of a placeable. //Put this script OnUsed void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; object oItem; object oTarget; location lTarget; //Remove all partyroom tokens from the player! if (GetItemPossessedBy(oPC, "partyroom")!= OBJECT_INVALID) { oItem = GetFirstItemInInventory(oPC); while (GetIsObjectValid(oItem)) { if (GetTag(oItem)=="partyroom") DestroyObject(oItem); oItem = GetNextItemInInventory(oPC); } } lTarget = GetLocalLocation(oPC, "ls_stored_loc"); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget))); oTarget = oPC; //Remove thier power to re-enter the area. DeleteLocalInt(oPC, "IMemberB"); int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget)); DelayCommand(5.0, ExecuteScript("checkarea2", oPC)); }