//Created by Genisys / Guile 5/20/08 void main() { object oPC = GetPCItemLastEquippedBy(); object oItem; oItem = GetPCItemLastEquipped(); if (!GetIsPC(oPC)) return; if (GetHitDice(oPC) <= 29) { AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC))); FloatingTextStringOnCreature("You are not powerful enough to use this ite, level 30 required!", oPC); } }