#include "delchar_include" string RemoveCharFromString(string sName, string sChar) { //Lower case string sLeft, sRight; int nChar = FindSubString(sName, sChar); int nLength= GetStringLength(sName); while(nChar >= 0) { //Remove character from word sRight = GetStringRight(sName, nLength-nChar-1); sLeft = GetStringLeft (sName, nChar); //Make new name minus the space sName = sLeft + sRight; nLength= GetStringLength(sName); nChar = FindSubString(sName, sChar); } //return sName; return sName; } void main() { object oPC = GetPCSpeaker(); string sUpperCase = RemoveCharFromString(GetName(oPC), " "); string sCharName = GetStringLowerCase(sUpperCase); string sPlayerName = GetPCPlayerName(oPC); //backup SetLocalString(oPC, "NWNX!SYSTEM!BACKUP", sPlayerName+"/"+sCharName+".bic"); //delete //DelayCommand(5.0, SetLocalString(oPC, "NWNX!SYSTEM!DELETE", "./servervault/"+sPlayerName+"/"+sCharName+".bic")); ExportSingleCharacter(oPC); DelayCommand(5.0, deletechar(sPlayerName, sCharName)); DelayCommand(5.0, SendMessageToPC(oPC, "Character with name "+sCharName+" deleted")); //boot after setting delete DelayCommand(6.0, FloatingTextStringOnCreature("5 seconds", oPC, FALSE)); DelayCommand(7.0, FloatingTextStringOnCreature("4 seconds", oPC, FALSE)); DelayCommand(8.0, FloatingTextStringOnCreature("3 seconds", oPC, FALSE)); DelayCommand(9.0, FloatingTextStringOnCreature("2 seconds", oPC, FALSE)); DelayCommand(10.0, FloatingTextStringOnCreature("1 seconds", oPC, FALSE)); DelayCommand(11.0, FloatingTextStringOnCreature("Bootage!", oPC, FALSE)); DelayCommand(12.0,BootPC (oPC)); }