void main() { object oPC = GetLastHostileActor(); location lPC = GetLocation(oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d10(10), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_PLUS_FIVE), oPC); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_COM_HIT_NEGATIVE),lPC,1.5); }