#include "prc_class_const" //Put this script OnOpen void main() { object oPC = GetLastOpenedBy(); int nGoodEvil = GetAlignmentGoodEvil(oPC); //:: 2 = Good int nLawChaos = GetAlignmentLawChaos(oPC); //:: 4 = Lawful int nAlignment = nGoodEvil + nLawChaos; string sAllow; if (!GetIsPC(oPC)) return; if ((GetHasFeat(FEAT_TURN_UNDEAD, oPC) && nAlignment == 6)) /*if ((GetLevelByClass(CLASS_TYPE_PALADIN, oPC) +GetLevelByClass(CLASS_TYPE_SOHEI, oPC) +GetLevelByClass(CLASS_TYPE_SOLDIER_OF_LIGHT, oPC) +GetLevelByClass(CLASS_TYPE_SACREDPURIFIER, oPC) +GetLevelByClass(CLASS_TYPE_MORNINGLORD, oPC) >8))*/ { sAllow="Your great purity of spirit allows you to disturb this ancient evil and open the coffin to put an end to Razhids true power."; SendMessageToPC(oPC, sAllow); return; } AssignCommand(oPC, ClearAllActions()); object oSelf = OBJECT_SELF; AssignCommand(oPC, ActionMoveAwayFromObject(oSelf)); }