#include "x2_inc_switches" void main() { // Check if we have the correct event firing the script if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return; object oActivator=GetItemActivator(); DelayCommand(0.1, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSpellResistanceIncrease(100), oActivator, 300.0)); DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_SPELLTURNING), oActivator, 300.0)); DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_SANCTUARY), oActivator, 300.0)); }