//This is the default header for most items converted to the new //tagbased system. //Remember to create 2 scripts, one using the template, and name this //script ac_"tagnameofitemgoeshere" (without the "") #include "x2_inc_switches" void main() { // Check if we have the correct event firing the script if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return; //Define Variables object oItem=GetItemActivated(); object oActivator=GetItemActivator(); object oPlayer = GetItemActivator(); object target = GetItemActivatedTarget(); string tag = GetTag(oItem); //You main script function goes under this line. object oPC; oPC = GetItemActivator(); //The PC will technically start a conversation with himself //You should add some odd little sound to the first line in the //conversation file, or the PC will give his normal voicegreeting. object oTarget; oTarget = oPC; AssignCommand(oTarget, ActionStartConversation(oPC, "item_customizer")); }